6 unresolved plots The Blood of Dawnwalker's sequel will address
If you’ve rolled credits on The Blood of Dawnwalker, you’re likely itching to know what’s next for lead Coen.
Another instalment is already in development at Rebel Wolves - and it looks as if it may drop the first game’s time limit mechanic which ended up proving quite popular with players.
While The Blood of Dawnwalker’s ending cinematic reveals Coen in the present day, facing off against an unknown threat, this isn’t believed to be taken from the next game.
It’s thought instead that we’ll follow Coen through the ages with this being where Rebel Wolves’ budding franchise eventually ends up.
The Blood of Dawnwalker is set in the 14th century, so there are quite a number of locations and cultures the series can explore before reaching the present day.
While there are multiple ways in which The Blood of Dawnwalker can play out, players largely all end up in the same place - and it’s here that I’ll warn that heavy spoilers lie ahead.
The game’s ending raises more questions than it does provide answers, with these six unresolved plots practically guaranteed to dominate the planned sequel.
Players should learn more about the mysterious Augers and Arbiters
The Blood of Dawnwalker makes constant subtle reference to both the Augers and Arbiters; the Arbiter Armour, for example, is a legendary-graded item that can be hunted by the player.
Neither term will mean much to you for 90% of the game, but answers do begin to arise in the game’s epilogue thanks to the arrival of a character by the name of Neberu.
The Augers are essentially implied to be some kind of vrakhir council, similar to, say, the Volturi in the Twilight franchise.
An Arbiter, by all accounts, is someone who works to enforce their rule. It’s revealed that Lacra is an Arbiter sent by the Augers to defeat Brencis, with Neberu taking on a similar role.
If the player does not kill Brencis and chooses to strike a deal with him to save Coen’s family, the epilogue reveals that it’s Neberu who finishes the job and sees Brencis off.
It’s implied that Brencis perhaps broke protocol by revealing the existence of the vrakhir to the mortal world, albeit only within the isolated Vale Sangora.
In a sequel, we’ll likely learn more about the Augers, including perhaps who is on the council, when it was formed, and what its next threat to squash is following Brencis.
Lunka’s fate remains in the balance
In all endings, Lunka is transformed by Brencis into a murohn as an insurance policy to inflict misery on Coen should he succeed in saving his family.
A murohn, as you’ll know from having fought many off, is a vrakhir that hasn’t properly transformed, leaving only bloodthirst in a mindless body.
In the epilogue, Neberu invites Coen to join the Arbiters, explaining that if he does, the Augers may be able to ‘save’ Lunka by transforming her into a fully-fledged vrakhir.
We don’t know what Coen will need to do to earn the Augers’ help, nor how Lunka’s situation can be rectified as our understanding up to this point is that murohns cannot be saved.
If Lunka is transformed into a vrakhir, that stirs up new problems. She’s only a child and vrakhiri, of course, don’t age.
Coen isn’t going to want to abandon Lunka but travelling the world with a juvenile vrakhir can’t be easy. There are so many paths down which this plot thread could go.
Neberu will likely get a backstory
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All major vrakhiri within The Blood of Dawnwalker get a slither of backstory, even if it’s possible for those to be overlooked by players.
Brencis, Isbrand, and Lacra’s backstories - and intertwining history - are revealed during Lacra’s questline.
Xanthe and Bakir reveal more about their origins during their quests, triggered after maxing their infamy levels, while Ambrus’ former lover is teased via letters in the game’s open-world.
It stands every chance then that we should learn more about the dawnwalker Neberu who appears, sent by the Augers, in the game’s epilogue.
Anachora is closely linked to the series’ big bad - and let’s not forget Coen’s visions

Anachora plays a pivotal role in The Blood of Dawnwalker. This hell-like realm is where vrakhiri souls become trapped after they’re finally killed.
It’s also from where both Xanthe and Brencis draw power from for their unnatural experiments, evidencing that Anachora can have a presence in the real world.
It’s quite an abstract place, but one that is going to continue to influence the franchise’s story.
In that modern day ending cinematic, Coen looks at a silhouetted foe floating in a magical doorway with twisted vines surrounding it, perfectly matching those found in Anachora.
It feels as if the overall saga’s big bad and Anachora are going to be closely linked.
Let’s also not forget that we don’t have an exact reason to explain why Coen is constantly plagued by nightmarish visions of Anachora and a frightening being within it.
Lacra will almost definitely appear in a planned sequel
Lacra is perhaps the game’s canon romance as the only immortal option, although it’s likely that Coen will be offered the chance to romance other characters in future instalments too.
Throughout the game, Lacra makes references to her employer which we eventually learn to be the Augers as she’s an Arbiter.
Now that Coen is also an Arbiter, Lacra will almost definitely cross paths with him. Perhaps she’ll be his mentor as he learns precisely what the role entails.
Anca’s return is less likely, but it can’t be written off

There’s no hope of Crake returning but Anca’s chances are slightly better, and this links back to her questline.
Anca and Coen will pursue the Font of Life. Ultimately, Coen can use the font to gain a health regeneration buff or Anca can use it to free herself of her witchcraft runes and thus her link to Anachora.
This is Coen and Anca’s understanding of the options anyway.
If the writers wanted to keep Anca around, the fact that she’s potentially interacted with something called the ‘Font of Life’ feels like the easiest way to grant immortality. After all, Coen and Anca don’t truly understand the weight of the item they’re dealing with.