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Resident Evil’s Most Underrated PS2 Game Is More Available Than Ever, But There’s A Catch

Courtesy of Capcom

The Resident Evil series has several unique games that make up the survival horror franchise, including some on the PlayStation 2 that took some big swings. One underrated title from Capcom’s library is Resident Evil Outbreak, an online multiplayer focused game for the PS2 that was fairly experimental, especially for 2003 when it came out. Set in the same time period as the highly celebrated Resident Evil 2, RE Outbreak is a dark horse of the series that has its fans, with more convenient ways to play it now more than ever.

Recently, fans of Resident Evil Outbreak have created an online browser version of the game, making it completely playable in a tab for anyone’s PC setup. The browser allows you to pick from the two separate “Files” for the game, without the use of emulation software or even having the game downloaded onto your system. A far cry from The Elder Scrolls 3: Morrowind browser mod that came out for that game recently, this Resident Evil Outbreak “port” doesn’t come without a few problems, namely with how AI might have been involved with its creation.

Resident Evil Outbreak’s Browser Project Could Be the Subject Of “Vibes-Based” AI Coding According to Fans

Image courtesy of Capcom

The initial excitement for Resident Evil Outbreak‘s browser implementation got many players excited, especially with the promise of fully functional online elements in the fan-made project. However, players are beginning to notice some troubles surrounding the browser version of the game, mainly due to how some bugs and issues are quite noticeable. The game is playable on a site called Outbreakweb, which has a dedicated Discord channel to report these problems for developers to fix. As of this time of writing, the only known name behind the project is someone named “Lucas,” with no details of other developers behind the scenes.

Such a big project only being managed by one person, or a small handful of people, raises some questions about the coding and compiling efforts to translate a 23 year-old PS2 game onto modern browsers. Fans of Resident Evil Outbreak have raised concerns on X posts and other social media sites, asking Lucas about a possible GitHub repository or publicly available code to see how the project was made. So far, there has been no solid answer, making some players believe that the browser project was created in part through AI software, such as Claude.

The avoidance to answer questions about AI has almost become an admission, at least to some fans asking why the browser version should be played instead of emulation. This would reflect a recent wave of fan-made game projects using “vibe-based” AI coding, which are typically full of problems and inconsistencies. Unlike complex modding projects that gets fans hired at places like CD Projekt Red for Cyberpunk 2077, it seems like Resident Evil Outbreak is a game thrown together a bit more haphazardly. With multiplayer elements being even more complicated to get right, using AI is very likely to cause innumerable issues.

Unofficial & Poor Distribution of Resident Evil Outbreak Could Bring Capcom’s Wrath Sooner Than Fans Expect

Any sort of project like the one for Resident Evil Outbreak runs the risk of Capcom taking notice, leading to a cease and desist letter that takes the game down. At that point, players will have to go back to emulation to play the PS2 title, so their time with the game being conveniently being on a personal tab might be limited. As such, for the browser project to endanger its experience through rampant use of gen-AI is only going to shorten its lifespan. Players who are against AI in these type of works will avoid the game entirely, not supporting it through coding help or coming to its aid socially to help it stay under Capcom’s radar.

At this point, it may be better to experience Resident Evil Outbreak through emulation still, despite the lack of online multiplayer that brings. The biggest appeal behind the browser project was the existence of the PS2’s original co-op design, something that other Resident Evil games don’t really have. Yet, if AI is predominately used throughout this move of Resident Evil Outbreak to online browsers, it will only create confusion and disdain moving forward, making the project not worth engaging with.

What do you think of AI possibly being used to develop the Resident Evil Outbreak browser project? Let us know in the comments below! 

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