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Artist Shows 3D Cuirass with Procedural Materials Made in Blender

A new painterly artwork by David Lettier.

Digital Artist and Software Engineer David Lettier, whose painterly 3D works we featured multiple times, unveiled a new eye-catching setup – a stylized cuirass crafted in the artist's signature hand-painted manner.

The armor was brought to 3D using Blender. Lettier shared that the setup only features procedural materials, with no textures. The creator also shared a closer look at the work with a turnaround and added a helmet to the suit of armor:

Also, check out an earlier WIP:

David Lettier mainly uses Blender in his workflow. If you want to learn from the artist, check out his collection of shading techniques, in which he explains each technique step-by-step using the example of the Panda3D game engine and the OpenGL Shading Language; the artist also breaks down how to apply the techniques to other engines, such as Unreal Engine, Godot, or Unity.

Previously, we featured Lettier's take on the coat worn by Howl from Studio Ghibli's Howl's Moving Castle, a magical sphere, Hollow Knight: Silksong fan art – a recreation of Hornet, painterly Christmas cards, a hand-painted-style lamp, and more. Have a look at them below and find more on the artist's X/Twitter:

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