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True First-Person Mode In Unreal Engine's GASP

True First-Person Mode In Unreal Engine's Game Animation Sample Project

FocalRig replaces aim offsets with precise procedural look and aim.

Maks Maisak has showcased a use case for Focal Rig, his Control Rig plug-in for performant procedural animation. According to him, it took only 10 minutes to add a first-person mode to the newly updated Game Animation Sample Project.

If you're interested in details, a full tutorial and the project files will be coming soon.

"I only had to add a couple of FocalRig's self-configuring nodes to turn the third-person player character into a true first-person character while preserving its motion matching, foot placement, vaulting, sliding, and synchronized attacks. The camera can follow the animation through a vault or a takedown, then smoothly return control to the player."

GASP in Unreal Engine 5.8 introduces several new capabilities, including the Physics Control Component, which can control a physics asset using linear and angular motors and modify the state of physics bodies. The new Physics Control Asset provides a convenient way to store and edit profiles that can be applied to physics assets.

Motion matching is now more convenient, with new tools for searching poses across multiple Skeletal Meshes. Pose Search Interaction Assets make setting up multi-character animations much easier. To showcase these additions, GASP also introduces a new Ragdoll Pawn. You can learn about the experimental additive Look-At Point-of-Interest solver, locomotion improvements, and more here.

Maks Maisak's FocalRig makes it easy to replace or correct imprecise aim offsets, build third-person characters with procedural look, aim, and foot IK, and create true first-person player characters with foot IK, head bob, idle sway, landing dip, and world collision. It also allows you to add advanced weapon handling from a single hold pose, including precise muzzle aiming, ADS, recoil kick, moving bob, idle sway, landing dip, and aim lock.

You can make animations aim in any direction, create natural eye movement with eye darts and cross-eye prevention, and add spray patterns to weapons or the camera using a spray pattern editor or configure cumulative recoil.

A demo is also available if you want to give FocalRig a try. Learn more and get it here.

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